Cont. Guia de la version japonesa de AC3 (ingles)

Posted on enero 10, 2007. Filed under: Ace Combat 3 |

F) General Resources LTD. Missions II
12) Betrayal
Mission – Shoot down a whole fleet of 26 fighters
Plane Choice – XFA-36A Game
– Probably the longest mission ever. At least there’s no time
  limit here. Also, Keith will be racking up planes himself,
  so you don’t have to worry too much. After all 26 planes
  are downed, a new target appears – a massive fleet of ships.
  Avoid entering the nearby island at all costs (the mission
  will fail if you enter), then sink them one by one.
13) Heart of the Serpent
Mission – Shoot down a very well-guarded blimp UI-4053
Plane Choice – XFA-36A Game
– Look at Ouroboros Mission 14 for strategies against the
  Ouroboros HQ. This stage is very similar to that mission,
  except you take on the blimp first. After it goes down,
  then you get an updated target, which is Rena in her
  fearsome prototype fighter. Strategy for tackling her is
  in Ouroboros Mission 14 too.
14) Geofront Attack
Mission – ???
Plane Choice – XFA-36A Game
– This battle occurs deep in and underground city. Be careful
  not to slam your plane into the ceiling! Here your mission
  is to destroy ten support pillars – you can’t lock on to
  them with your missiles; stick to your gun – you’ll also
  need to be pretty close to be able to shoot them.
15) Casualties of War
Mission – ???
Plane Choice – XFA-36A Game
– After a bout with Rena again, you’ll have to face Dision.
  He’s better at avoiding missiles, but he’s still a
  pushover; you shouldn’t be too worried. After just about
  everyone bites the dust, you have to option to land the
  plane yourself or let the automatic pilot do it for you.
16) Geopelia
Mission – Shoot down 8 XR-900’s
Plane Choice – XFA-36A Game
– Very cool final stage. After you shoot down one of the
  XR-900s, you hack into it and become it’s pilot! Of course,
  now you have to fight 7 other XR-900, which is a nightmare
  itself. Remember that It can always outrun one missile, but
  not two or more. Once you lock on, fire as many missiles as
  possible; one of them is bound to hit. Don’t worry, you have
  plenty of missiles. Once you’re done, sit back and enjoy –
  you’ve finished Ace Combat 3! [Ending B]
G) UPEO Missions II
5) Broken Truce
Mission – Shoot down four F-159/MT’s in 2:59 mins
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon  
– Easy stage. Try to spot and shoot down Keith for
  the fun of it! After you’ve defeated the four fighters
  the commander will give you a new target; two more
  fighters. Shoot them down and you’re done.
6) Ghosts of the Past
Mission – Protect a Stealth Bomber
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa  
– The protecting bit is easy enough. Just follow the bomber’s
  back (don’t try to memorize the route; it goes randomly)
  and shoot any targets that come close. After following it
  for awhile (and listening to Rena talk to herself), the
  commander will clear you to attack the enemy base. Just
  head there and shoot the target labeled "Base". You
  shouldn’t need to fly by it more than once. By the way,
  if you shoot the bomber down, you’ll jump straight to the
  extra mission "Fragile Cargo" in section I. [Plot help
  thanks to "Video Girl Ai"]
7a) No Clearance
Mission – ??? 
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa
– This entire mission is a decision point! See Below. Here,
  you get to break from UPEO and join Rena on her personal
  quest or return to UPEO HQ. Assuming to decide to join Rena,
  you’ll have to take down about eight fighters. Do that, and
  Dision will rejoin you. However, if you leave Rena, the
  mission will end straight away.
H) Decision Point No.3
– Here your choice is to go off with Rena or return back to
-> If you return to base, you’ll get an extra mission – Fragile
   Cargo. Go to UPEO Missions III section I, and go to the
   Extra Mission.
-> To join Rena, just stay on her back for a short while.
   You’ll hop straight to the Scylla and Charybdis Mission
   at section I, UPEO Missions III.
I) UPEO Missions III
7b) Fragile Cargo [Extra Mission]
Mission – Destroy all the chimney stacks that are in the blimp’s
          way, and anything else that tries to down it.
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa
– Here you have to protect a wayward blimp from crashing
  into a chimney stack. After destroying them all, a small
  ship will attack it. Shoot that too and you’re done.
8) Scylla And Charybdis
Mission – Follow  and protect Erich
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa
– Simple enough. Just shoot down all the red planes that
  appear. Wait a minute. Isn’t that Keith? Didn’t you
  shoot him down a few missions ago? ANOTHER decision
  point follows this mission.
J) Decision Point No. 4
– Here, you discover the evil of UPEO. They plan to shoot down
  their own plane piloted by Fiona! Here, you get to either
  protect Fiona or the stay with UPEO.
-> To protect Fiona, shoot down the nearest unmarked plane.
   You’ll be then introduced to Neu and then refuel at his
   blimp. You’ve now joined the unit Neucom! Then you’ll be
   introduced to Fiona’s older sister who works at Neu,
   Cynthia. Go to section K, Neucom Missions, just below.
-> To help Rena and Erich, either shoot down Fiona’s plane
   or just don’t do anything and Rena will do that for you.
   From here, go all the way down to UPEO/Neucom Missions at
   section O.
K) Neucom Missions
9) Power For Life
Mission – Destroy 2 RF-12A2 planes in 3:59 mins then 2 planes
          (XFA-36A x2) and 4 bases
Plane Choice – R-311 Remora
– Remember that the 3:59 min time limit is ONLY for the two
  Blackbirds or RF-12A2s. Concentrate your attacks on them
  first. Once they are downed, you can take your time with
  the rest. You now have a choice. If you listen to Cynthia,
  you’ll have to destroy your targets in this order – all the
  oil tanks, the radar sites, then the bases, then Keith’s
  Wingman, then finally Keith himself. Note that the radar
  sites and oil tanks are marked as non-essential targets (in
  white). You’ll get a "Mission Accomplished" and pick up two
  extra missions, "Guardian Angel" and "The Prize". If you
  take out all the red targets without destroying the radar
  sites and fuel tanks, you’ll get a "Mission Over" and go
  straight to the "Zero Gravity" mission.
10a) Guardian Angel [Alternate Mission]
Mission – Destroy 7 F-22Cs in 3:59 mins. You must also
          protect the space shuttle R-808.
Plane Choice – R-102 Delphinus#2, R-211 Orcinus
– Basically, this is a direct opposite of the "Welcoming
  Committee" Mission. The space shuttle will fly by and
  land in 3:59 mins, so you’ll have to destroy all it’s
  attackers by that time. The mission will end when the
  R-808 is shot down. You’ll get "Mission Accomplished"
  if all the 7 planes are shot down before the shuttle
  lands. If the shuttle lands and there are still some
  of the 7 planes flying, more targets will appear and
  you’ll have to shoot them down to get a "Mission Over"
  instead. Once you’re done, you can practice your
  landing again.
10b) The Prize [Alternate Mission]
Mission – Destroy 4 convoys and a carrier before they
          reach a downed satellite, you must also
          protect your own hydrofoils
Plane Choice – R-102 Delphinus#2, R-211 Orcinus
– Hey, apparently someone has just did the "Zero Gravity"
  mission (see below) for you! Your mission here is to
  pick up one of the crashed satellites. Of course, a
  General Resources team is after it as well, and it will
  get there first unless you do something about it! They
  will reach there in approximately 2 mins. And while
  you’re at it, a group of fighters will be trying to
  destroy your own team’s hydrofoils. Adding to that,
  once you’ve sunk the convoys, 4 high-speed hydrofoils
  and 2 carriers will appear and you’ll have to sink them
  too before they reach the satellite. What a mess! If
  you’re playing Easy or Normal, ignore the calls for help
  from your own hydrofoils and concentrate on attacking
  the ships. Your hydrofoils should survive on their own.
  In Hard mode however, your hydrofoils go down VERY
  quickly, and to save them you’ll have to sink a few fast
  hydrofoils, then fly back and help them, then go back and
  sink the slower ships. Time will be VERY tight, but it
  can be done. Also, the game gives you an option to use
  spread bombs – but missiles are a much better choice.
  After this mission, you will skip "Zero Gravity"
  (obviously) and jump to "Utopian Dreams".
[The above two missions were informed to me by "I Am Falling
I Am Fading" and "Video Girl Ai"]
10) Zero Gravity
Mission – Destroy 4 satellites in 2:59 mins
Plane Choice – R-352 Sepia
– Your first (and only) interstellar mission. This one is pretty
  easy – follow the order of satellites to destroy given in the
  briefing and you should do fine. Note that if you take longer
  than 2:59 mins you will get blown to bits by the satellite, so
  be quick! Afterwards, you’ll have to re-enter the atmosphere.
  During the reentry process, notice that there is an arrow
  pointing upwards and a few short vertical lines on your HUD…
  they represent your reentry angle. To make a Nice Entry, pull
  your pitch upward until all the vertical lines line up into
  one and the arrow disappears. Easier than landing on an
  aircraft carrier!
  [Help from "Video Girl Ai"]
11) Utopian Dreams
Mission – Destroy 8 radar sites
Plane Choice – R-103 Delphinus #3
– The initial part is tough, since you cannot fly above 1000 m
  or the radar will spot you and you’ll get a straight D for your
  efforts. To avoid flying precariously up the mountains (and
  risk being detected) fly by the cliffside and flooring all
  the way. You’ll be near the encampment in no time. However,
  if you want to risk the straight (and shorter) route, keep to
  the contour of the ground, and pull down when the computer
  tells you to. Once you are "Clear to Engage", destroy all the
  sites (you can do it real quick by flying round and round the
  circle and firing).
L) Decision Point No.5
– After the Utopian Dreams Mission, Cynthia will break off from
  Neucom and join Ouroboros. It’s up to you whether to follow
  her or stay in Neucom with Fiona.
-> Follow Cynthia – You’ll enter the unit Ouroboros; dock at their
   large flying HQ and go to Ouroboros Missions II at section M.
-> Follow Fiona – You’ll stay in Neucom; land on the carrier and
   go to section N, Neucom Missions II.
M)  Ouroboros Missions II
12) Reality Distortion
Mission – ???
Plane Choice – R-103 Delphinus #3
– You’ve got more targets to shoot at here than the last few
  missions combined! First you’ve got to take on a fleet of
  planes and a mass of tanks all over UPEO HQ, and then,
  another massive fleet of planes await you. Be careful of
  getting hit by a stray missile when flying around the city;
  that happens a lot here.
13) Counterrevolution
Mission – ???
Plane Choice – R-103 Delphinus #3
– First, you need to sink a few ships. After that, you’ll
  witness the prototype fighter in action. Next, is a battle
  with the HQ of Ouroboros. And then Dision is next.
  Strategies to challenge them are outlined in other
  sections, look at Ouroboros Mission 14 and 15 in section E.
14) Pursuit
Mission – ???
Plane Choice – R-103 Delphinus #3
– This one is just a single battle with Rena in the
  underground city. Watch your head, then battle it
15) Self Awareness
Mission – ???
Plane Choice – R-103 Delphinus #3
– Another battle with Rena? Well actually, try as you may,
  you’ll never chase her. Instead, you’ve got to destroy
  Aeon Generators that are scattered all over the city
  first. Be careful as Rena herself will be buzzing about
  and will attack if she notices you. By the way, the
  generates are protected by walls on three sides, so it
  will definitely take some time to destroy them all. But
  once that is done, you can wage a final battle with
  Rena! Take her down as you did in the last mission.
  Congratulations, you’ve won Ace Combat 3! [Ending C]
N) Neucom Missions II
12a) Resistance
Mission – Destroy 6 planes and then Sphyrna
Plane Choice – R-103 Delphinus #3
– The good old Ouroboros Blimp Sphyrna. Seems like you’ll need to
  destroy it no matter what branch you take… however, this
  particular battle is different – there is a hidden time limit.
  If you are able to take down the Sphyrna within 2 minutes or
  so, you will see it burning up and floating off to the left.
  After this you will get a passing grade and head to an extra
  mission, "Radio Silence". However, if you take longer to defeat
  it, then you will see the Sphyrna escaping to the right, and
  get a failing grade, then jump straight to "Revenge". By the
  way, this time limit only starts when the Sphyrna appears, so
  you can take as long as you want destroying the 6 initial
  planes. [Thanks to all those people who helped out in this
  mess of a mission – too many to list!]
12b) Radio Silence
Mission – Finish off the Sphyrna
Plane Choice – R-103 Delphinus #3
– A straight up battle with Sphyrna first – after a while of
  shooting, it will enter stealth mode – you won’t be able to
  target it. Instead, shoot up the fleet of fighters that
  appear. After they are downed, Cynthia attacks. Since Fiona
  is understandably hesitant to shoot down her own sister,
  you’re on your own – but taking her down shouldn’t pose
  too big a problem to a pro like yourself by now. You’ll
  resume your battle with Sphyrna in the next mission,
13) Revenge
Mission – Same as above
Plane Choice – R-103 Delphinus #3
– Here we go again. Yep, Sphyrna is STILL flying after all
  that punishment! As always, stick to the old tactics
  described in earlier sections. If you have trouble
  targeting it, destroy those pesky white planes first.
14) Tunnel Vision
Mission – ???
Plane Choice – R-103 Delphinus #3
– Quite possibly the most frustrating level of the game, this
  level will test your flying skills as well as your patience.
  In the first bit, you need to fly through two doorways. On
  door will close straight away, and the other will close slowly.
  Since which door closes slower is random, you’ll just have to
  guess and hope for the best. After that, go right (the left
  tunnel is quite literally a dead end) and you’ll be flying
  through a long, twisted, obstacle-ridden tunnel. Go slow here,
  there’s no need to rush this. After this, you’ll meet those
  closing doors again, this time with two fast closing doors
  and one slow door. Again, this is random, so just hope for
  the best! Finally, enter the green tunnel (either one would
  do) and you’ll finally clear this mess of a stage. [More info
  from Video Girl Ai] This zone extends further according to
  the difficulty level of the game. If you play this mission in
  Normal difficulty, you’ll find that the green tunnel area
  extends deeper into the tunnel, where you have to dip and
  curve around massive structures that block your way a la Rebel
  Assault 2’s penetration of the fighter factory. The trick to
  succeeding this area is to look out for green lighted areas
  which usually signal another green tunnel to the next area…
  also watch out when flying in the green zone. I notice that I
  seem to get drawn into the walls while I’m flying in here. Be
  prepared to do some twisting and pulling to get through this
  one. maybe the trick to getting through is to make sure your
  pitch is exactly level, i.e. the long vertical line in your HUD
  is level with the longest of the smaller parallel lines that
  indicate your pitch. Good Luck! Haven’t tried Tunnel Vision on
  Hard yet. It might extend even further! I notice on the radar
  that the tunnel branches left and right.
15) Sole Survivor
Mission – ???
Plane Choice – R-103 Delphinus #3
– Here you first have to defeat Rena, then Dision. For Rena,
  just wait until Simon hacks into the system (a large red
  word "Hacking" will appear) then launch everything you’ve
  got at her – she won’t budge! Dision is another matter. Fly
  towards Fiona so that he’ll attack Fiona instead of you,
  then turn and shoot him down. He has a tendency to stay
  right behind you, launching missile after missile, so
  don’t stay near him too much. And, oh, mind your head!
  Once they’re both down, you’ve done it! You’ve won Ace
  Combat 3! [Ending D]
O) UPEO/Neucom Missions
9) Fates Intertwined
Mission – Take down  4 R-531’s.
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa
– Here you have to destroy four stealth planes before they
  disappear from radar. This mission is particularly tough
  since they fade and reappear from your radar! At the start,
  they will be too high for you to reach. You’ll need your
  fastest attackers. Fly at them until you’re about to stall,
  and you should be able to lock on to them at least once.
  Remember always to aim for the R-531s and not the R-311s.
  Those can be taken out later. And also, the mission will
  end if any one of them disappears from your radar for good.
  By the way, it’s easier to play this mission using the rear
  view – press Select.
10) Reaching for Stars
Mission – Destroy 10 General Resources Carrier "Antlions"
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa,
               Su-37 Superflanker
– Note that you’ll have to destroy ALL ten Antlions
  BEFORE THY HIT THE GROUND! Yes I know that’s hard,
  but slowly at them at keep your missiles firing and
  you should be successful. Defeat them all and three
  other planes show up (in red); shoot them down and
  you’re done. Spot Dision?
11) One-way Ticket
Mission – Destroy an A-Train’s cargo in 4:59 mins
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa,
               Su-37 Superflanker
– Another tough mission. Here, you have to destroy the
  train’s cargo, but not derail the train. Hence, you
  can only shoot at the rear compartments and not the
  front ones – the targets you must not shoot is the
  ones marked in yellow. Just try and fly behind the
  train (be careful not to go too low) and shoot the
  rear. You can’t lock-on your missiles, so just use
  your gun and hope you don’t misfire! Let Erich
  and Rena handle the irritating fighters above you
  and you’ll do fine.
12) Bug Hunt
Mission – Destroy Nano-bites
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon,
               R-101V Delphinus #1, R-201V Asterozoa,
               Su-37 Superflanker
– What, now you’re hunting viruses? What will they
  think of next? Here each of your planes will be
  outfitted with an anti-nanobite bomb. There’s no
  real danger in this stage other than an occasional
  virus attack, which does nothing other that blur
  your vision for a while. Take your time and wipe
  out those viruses (aim that diamond-and-cross at
  one and fire your missiles). After you’ve taken
  them all down, Rena gets infected by a virus. To
  save her, get very near to her and shoot a
  anti-nanobite bomb at her. No problem, right?
13) Pawns in the Game
Mission – Destroy 2 power plants and 7 radar sites.
Plane Choice – R-211 Orcinus
– In this mission, you can only go below 12500 m
  when the radars are jammed. Dive once you see
  the word "Jamming" appear, then take out as many
  of the ground targets as possible. When the timer
  goes below 15 s or so, the computer will warn you
  to pull up. Do so; go above 12500 m and you’ll be
  safe. Wait for the word "Jamming" to appear again
  and then repeat.
14) Damage Control
Mission – Destroy 6 fighters
Plane Choice – Su-43 Berkut
– A simple mission. Hold your fire when the
  computer tells you to, and be careful not to
  shoot down the yellow planes. No problem,
  right? After this, you’ll see a impressive
  cutscene introducing Rena’s prototype fighter,
  the Night Raven.
15) Broken Wings
Mission – ???
Plane Choice – Su-43 Berkut
– Just destroy a massive fleet of 12 fighters
  with Erich. No problem. After this, you’ll
  witness the destruction of Sphyrna, the flying
  HQ of Ouroboros. At least you don’t have to
  destroy it in this ending…
16) Sphyrna
Mission – ???
Plane Choice – Su-43 Berkut
– Okay, forget what I just said. You’ll have a
  battle with Sphyrna after all! Look back at
  previous sections for help if needed.
17) A Canopy of Stars
Mission – ???
Plane Choice – Su-43 Berkut
– As the final stage of this ending, you’ll have
  to raid the HQ of your old employer, UPEO.
  Destroy all the fighters and the two ground
  bases, then dive down and destroy the evil
  Parks in his helicopter. As your reward,
  you’ll get what appears to be the best ending
  (Rena lives). Congratulations, you’ve won
  Ace Combat 3! [Ending E]
4. Character and Ending Descriptions
Character info’s all by "Video Girl Ai" again! Thanks a bundle!
The Pilots
Rena(UPEO) – later persuaded to join Ouroboros to pilot the Night
             Raven (was raised as a child to be an enhanced pilot
             and was trained to pilot the Night Raven)
Fiona(Neucom) – works undercover in UPEO for awhile, Cynthia’s
             younger sister
Cynthia(Neucom) – later persuaded to join Ouroboros to create
             a new Utopia, Fiona’s older sister – may have
             been persuaded to undergo the Sublimation Project,
             becoming a virtual character in the electrosphere
Keith(General Resources LTD) – first meets you in a joint training
             exercise with UPEO. Comrade of Dision; feels betrayed
             by him when he leaves for Ouroboros.
Dision(Ouroboros) – works for General Resources for his own purposes
Supporting Cast
Simon(Neucom)- creates the first AI ace pilot for advanced
               tactical fighters
             – possibly involved in the Sublimation project
             – possibly involved in the Night Raven project
               (remember he knew about the Night Raven’s
               dependency on the Aeonosphere in the "Self
               Awareness" mission with Cynthia?)
Yoko(Neucom?)- Simon’s assistant
             – involved in the Sublimation project
             – Ahem… "involved" with Dision
             – killed (on Park’s orders?)
(She shows up in a black message screen box during the intro
sequence. Why? She’s supposed to be dead a long time ago!)
Park(UPEO)   – military hardcase and bad guy
Ending A – You zoom out of the electrosphere and fly past a
           devastated city. Then, a camera zooms in on the
           large wreckage. One worker approaches and looks
           closely at the wreckage and sees the insignia
           of Ouroboros on it.
Ending B – You see your plane and the Night Raven flying
           side-by-side; you then dock into the HQ of General
           Resources LTD., where workers open up the Night
           Raven to see and empty pilot’s seat.
Ending C – Cynthia and you flying back to Neucom base, with
           Cynthia wondering whether what she did was right.
           Then, it cuts to Simon sitting in front of a
           computer, saying something like "good, good, it is
           done" and grinning to himself.
Ending D – A news broadcast shows a wreckage of the Night Raven,
           with Rena lying at the cockpit, seemingly in comatose.
           It is then switched off, and you see that you are in
           Fiona’s room. You see Fiona crying. She looks at a
           little hologram picture of her and her (dead) sister
           Cynthia. Then, a pre-recorded message from Cynthia
           arrives. In the message Cynthia mentions about the
           wonders of the Electrosphere (has she become a virtual
           character now?). After seeing it, she throws her
           hologram picture to the floor and cries again.
Ending E – Rena gets out from her crashed prototype fighter.
           Looks like she’s contemplating suicide, when both you
           and Erich zoom by in your planes. She then happily
           waves at you.
For those who still don’t get the story, here’s a massive
**spoiler** part [thanks to "Video Girl Ai"] –
One of the key characters of the game, Dision, is actually
dead. For a long time, as a matter of fact. He died with his
lover Yoko when a bomb planted (by Parks?) detonated in Yoko’s
lab – it’s in one of the anime sequences. The plane you thought
carried Dision on the few missions is actually carrying computer
data of Dision; an artificial intelligence, so to speak. In the
past, he is the first man to participate in Simon’s Sublimation
Project, where he became a downloaded personality program within
the electrosphere. The electrosphere is a wholly virtual computer
environment that spans the globe and is used like the Internet is
used today only more so. Shades of "Ghost in the Shell"? But the
bigger spoiler? Your character isn’t alive either! You’re also a
computer program, albeitly one created by Simon (if you see the
Mission Simulator bit you’ll understand). That is why you are
able to "enter" the electrosphere to challenge Dision in ending
A – you’re both computer programs in an internet system!
5. Secrets/Cheats
1) Mission Simulator –
   To get a special Mission Simulator, you need to use one account
   to get all five endings. To do so, save at each decision point,
   finish the game, return to the last decision point, and get
   another ending, and so on. Once all 5 endings are achieved,
   Simon (that shifty-looking character you chat with occasionally)
   will appear and talk to you for a while, and then the new mode
   will be opened. In this mode, you get to choose and play any of
   the missions in the game, at any difficulty level, using almost
   any plane. Nothing special, really.
2) Basic Game Shark Codes – Thanks to Dave <>
   Tons more codes for other games can be found at his site,
   by the way.
a) Infinite Time – 80054336 2400
b) Infinite Missiles – 800719AA 2400
c) Infinite HP – 8007249A 2400
                 80072216 2400
                 800723F0 0064
3) More Game Shark Codes (This time by "I Am Falling I Am Fading").
a) Difficulty Select – 800BF664 000x
   where x – 1 – Easy Mode
             2 – Normal Mode
             3 – Hard Mode
             4 – Very Hard Mode
   [Note : It’s possible that the Very Hard Mode was removed
   from the actual game – most likely this is the only way
   to play it! Warning – this mode is tough! A single enemy
   missile can do up to 81% damage to a Medium Fighter. It’s
   possible that it can kill a Light Fighter in one shot!]
b) MISSION SELECT CODE – 800BF65C – 00xx
   xx = mission
   – = normally selectable
   # = not selectable but sort of playable (Game Show)
   X = not selectable or playable (loads but crashes)
   * = playable portion of mission but not directly selectable
   ? = apparently identical to selectable mission but not
      referenced in game
   00 X Mission Code
   01 – Awakening
   02 – Bravado
   03 – Enter Dision
   04 – Paper Tiger
   05 – Broken Truce
   06 – Ghosts of the Past
   07 – No Clearance
   08 – Fragile Cargo
   09 – Scylla and Charybdis
   0A – Fates Intertwined
   0B – Reaching for Stars
   0C – One Way Ticket
   0D – Bug Hunt
   0E – Pawns in the Game
   0F – Damage Control
   10 – Broken Wings
   11 – Sphyrna
   12 – A Canopy of Stars
   13 # Game Show
   14 – Soldier of Fortune
   15 – Megafloat
   16 – Target Acquisition
   17 – Partners
   18 – Tainted Peace
   19 – Stratosphere
   1A – Welcoming Committee
   1B – Technology Transfer
   1C – Claustrophobia
   1D – Dilemma
   1E – Betrayal
   20 – Heart of the Serpent
   21 – Casualties of War
   22 – Geopelia
   23 – The Orientation
   24 – Liquidation
   25 – Archnemesis
   26 – Memory Error
   27 – Electrosphere
   28 – Power for Life
   29 – Guardian Angel
   2A – Zero Gravity
   2B – The Prize
   2C – Utopian Dreams
   2D – Reality Distortion
   2E – Counterrevolution
   2F – Pursuit
   30 – Self Awareness
   31 X No Title
   32 – Resistance
   33 – Radio Silence
   34 – Revenge
   35 – Sole Survivor
   36 * Geopelia {second part}
   37 – Tunnel Vision
   38 ? Zero Gravity {duplicate?}
   39 ? Archnemesis {duplicate?}
   3A * Electrosphere {second part}
   3B X No Title
   The way the mission select code works… It will work in
   both the simulator and regular gameplay. If you use it in
   regular gameplay your choice of aircraft will be limited to
   that mission’s. The mission you have selected will NOT be
   displayed until you start the mission. Also note that it’s
   possible to play missions on the wrong disc this way… The
   missions themselves will play fine except any voice samples,
   cut scenes, and FMV will be missing… If you want it to
   work properly make sure that you’ve booted from or have been
   already been prompted to and inserted the appropriate disc.
   The mission select code also lets you play other aircrafts
   in "Zero Gravity" … They handle surprisingly well actually,
   although it’s real easy to oversteer with a high-performance
   aircraft…It looks really ridiculous though!
c) Plane Select – 800BF65E 00xx
   where changing the value of xxxx results in different planes.
   Here you can experiment with all kinds of planes, even those
   not in the game!
   – = Normally selectable. (after playing a mission with it)
   # = Not selectable. (must use code)
   * = Not normally selectable. (secret aircraft)
   + = Only selectable in "Zero Gravity".
   @ = Playable in 2nd half of "Geopelia", but not normally
   00 # Prototype (?) Geopelia [2] <?>
   01 * F/A-18I Hornet ADV <GR>
   02 * F-16XF Gyrfalcon <GR>
   03 – F-16XA – Sakerfalcon <GR>
   04 – F-15S/MT Eagle Plus <GR>
   05 – A/F-117A Nav Hawk <GR>
   06 – F-22C Raptor II <GR>
   07 – F/A-32C Erne <GR>
   08 – XFA-36A Game <GR>
   09 – RF-12A2 Blackbird <GR>
   0A – EF2000E Typhoon II <UPEO>
   0B – MiG-33 Fulcrum SS <UPEO>
   0C – F/A-18U Hornet ADV <UPEO>
   0D – F-16XFU Gyrfalcon <UPEO>
   0E – R-101U Delphinus-1 <UPEO>
   0F – R-201U Asterozoa <UPEO>
   10 – Su-37 Super Flanker <UPEO>
   11 – Su-43 Berkut <UPEO>
   12 * R-101 Delphinus-1 <NC>
   13 * R-201 Asterozoa <NC>
   14 – R-102 Delphinus-2 <NC>
   15 – R-211 Orcinus <NC>
   16 – R-103 Delphinus-3 <NC>
   17 – R-311 Remora <NC>
   18 + R-352 Sepia <NC>
   19 @ XR-900 Geopelia <?>
   1A * X-49 Night Raven <OB>
   1B * UI-4054 Aurora <OB>
   1C – XFA-36A Game <OB>
   1D * Su-43 Berkut <OB>
   1E * R-103 Delphinus-3 <OB>
   1F * F-15S/MT Eagle Plus D <GR> {black variant}
   20 * F-22C RaptorII D <GR> {black variant}
   21 * Su-37 Super Flanker R <UPEO> {blue variant}
   22 * R-102 Delphinus-2 C <NC> {brown variant}
   23 * R-103 Delphinus-3 C <NC> {brown variant}
   24 * R-311 Remora C <NC> {brown variant}
  [1] Sometimes this code makes the O.S.L. and None missiles
  [2] This appears to be an early model for the Geopelia that
      wasn’t used in the game. It doesn’t have a pointer to a
      selectable weapons list so it gets a garbage list (I can
      choose between 2 vulcans? huh?). Its four bottom engines
      are blue rather than red and are spaced further apart.
      It also makes a more conventional "jet" sound rather
      than the high pitched whine the normal XR-900 and X-49.
d) GUN SELECT – 800BF678 xx00
   xx = gun
   – = normally selectable
   # = not selectable
   + = only selectable on R-352 Sepia
   @ = only selectable on X-49 Night Raven and XR-900 Geopelia
   00 # None
   01 – Vulcan
   02 – Heavy Machine Gun
   03 – Cannon
   04 – Pulse Laser
   05 @ Laser Cannon
   06 + Neutron Beam
e) MISSILE SELECT – 800BF67A xxyy
   xx = missile used when aimed at ground target
   yy = missile used when aimed at air target
   – = normally selectable
   # = not selectable
   * = not normally selectable (secret weapon)
   % = only selectable in "Bug Hunt"
   + = only selectable on R-352 Sepia
   00 * (None) {Secret(!?) Appears as a circle and cross}
   01 – Missile
   02 – Short Range Missile
   03 – Ground Missile
   04 – MIRV
        {Little known fact: This is a misnomer. MIRV means
        "Multiple Independent Reentry Vehicle"}
   05 – Spread Bomb
   06 % Anti-Nanobite Bomb
   07 * O.S.L.
        {Orbital Satellite Laser… This KICKS ASS! Aim…
        then BOOM!}
   08 # (Rockets)
        {Unguided rockets}
   09 # (Bombs)
        {Unguided bombs, more powerful but less area than
        spread bomb}
   0A + Plasma Beam
   0B # (Instant Death)
        {Works like the O.S.L. but no pretty fireworks.}
4) No of Missions found –
   Ace Combat 3 has 52 missions to be found (maybe more?). To check
   the number of missions you have found, load the game (at any
   point) and then choose to return to the title. You’ll see the
   boxes near the "Press Start Button" become colored – the colored
   boxes represent the missions you’ve found, and the gray boxes
   represent the missions you haven’t found.
   [thanks to "Wiseman" <>].
5) Alternate sides –
   After beating all 52 missions the game releases the "different
   side" (F/A-18I Hornet ADV and F-16XF Gyrfalcon with General
   Resource Markings, The R-101 Delphinus-1 and R-201 Asterozoa
   with Neucom markings, the Su-43 Berkut and R-103 Delphinus-3
   with Ouroboros markings) and "different paint job"
   (F-15S/MT Eagle Plus D, F-22C Raptor II D, Su-37 Super Flanker R,
   R-102 Delphinus-2 C, R-103 Delphinus-3 C, and R-311 Remora C)
   secret aircraft.
6) Here’s a little guide for the incomplete mission "Game Show"
   just for completeness sake!
   [Thanks to "I Am Falling I Am Fading"]
   ?) Game Show
   Mission – ???
   Plane Choice – Su-43 Berkut
   – This one looks strange. There’s one Sakerfalcon as a target,
     another enemy aircraft near you, and a bizarre line of gun
     emplacements just sitting in the ocean offshore. Way off to the
     southeast your allies Rena, Erich and Fiona (Fiona?!? By the
     time you get the Berkut she should be dead!) are tangling with
     another fighter. The mission does not appear to be winnable.
     Shooting down the target does nothing, neither does destroying
     the two other enemy aircraft and the row of guns… My guess is
     that they just never finished this mission.
6. Acknowledgements
– Namco, for converting me from a flight-sim hater to a junkie,,, for hosting my "works of art" (not!)
– "I Am Falling I Am Fading" <> for all
  that stacks of useful stuff. Almost a co-author!
– "Video Girl Ai" <e-mail dropped as requested!> for a massive
  bucketload of info. Can’t thank him/her enough!
– "Jeffrey Daniel Wong" <> for some corrections on
  ending C. Heh, oops.
– "Dave" <> for Game Shark Codes and hosting my
  FAQ at his site,
– "Wiseman" <> for the missions trick,
  as well as some miscellaneous info here and there.
– A few other people who I might have forgotten – sorry, and
Ace Combat 3 : Electrosphere is the copyright of Namco

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