Guia de la version japonesa de AC3 (ingles)

Posted on enero 10, 2007. Filed under: Ace Combat 3 |

               =================================
                A C E       C O M B A T       3
                   E L E C T R O S P H E R E
               ================================= 
                         Version 4.0
                  Walkthrough by Jerrold Ng
                      <jiyau@yahoo.com>
Contents
——–
1. Introduction
2. Planes
   A) UPEO Planes
   B) General Resources LTD. Planes
   C) Neucom Planes
   D) Ouroboros Planes
3. Mission Guide
   A) UPEO Missions
   B) Decision Point No.1
   C) General Resources LTD. Missions
   D) Decision Point No.2
   E) Ouroboros Missions
   F) General Resources LTD. Missions II
   G) UPEO Missions II
   H) Decision Point No.3
   I) UPEO Missions III
   J) Decision Point No.4
   K) Neucom Missions
   L) Decision Point No.5
   M) Ouroboros Missions II
   N) Neucom Missions II
   O) UPEO/Neucom Missions
4. Character and Ending Descriptions
5. Secrets/Cheats
6. Acknowledgments
Added in Version 2.0
– Stacks of info from "Video Girl Ai"
– Corrected some of my endings, thanks to
  "Jeffrey Daniel Wong" <Jdwong@ica.net>
– Added Game Shark Codes thanks to
  "Dave" <dave@cheatcc.com>
Added in Version 3.0
– "I Am Falling I Am Fading" <skuld@inconnu.isu.edu>
  (how’s that for a wild name?) sent me some useful
  tips on a few extra missions I’ve missed…
– Corrected some errors here and there, including the
  obvious bits in the endings.
Added in Version 4.0
– Finally, all 52 missions are in!
– Corrected some more stuff here and there…
– Added the little trick on finding out how many
  missions you’ve found and how many you’re
  missing (thanks to "Wiseman" <Deathbringer@t-online.de>)
– Added some Game Shark Codes sent by "I Am Falling I Am
  Fading" – check them out! See stuff Namco doesn’t want
  you to see!
– By the way, a special thank you is in order to "I Am
  Falling I Am Fading" and "Video Girl Ai" – they’ve
  contributed so much since my first version that
  they’ve almost become co-authors!
=====================================================================
1. Introduction
=====================================================================
Ace Combat 3 : Electrosphere is the latest of the best-selling
Ace Combat franchise by Namco; but unlike the last two incarnations,
this game is heavily story-driven. The story itself branches off in
several different directions, and you can get up to five (maybe more)
endings, which vary quite drastically.
The story of Ace Combat 3 generally goes like this… There’s
basically a war going on between a number of rival corporation
units – the UPEO, General Resources LTD., Neucom and Ouroboros.
They are all fighting over control of a particular prototype
fighter [developed my Ouroboros, I believe] called the Night
Raven. The Night Raven’s pilot is a genetically engineered young
girl named Rena. All other characters Dision, Keith, Erich,
Fiona, Cynthia, Simon, Parks, Neu etc… all play some part in
it. Depending on which branch you go, you will end up becoming
an "aibo" or "comrade" of Erich, Fiona, Cynthia, Keith (four
endings) or become a lone wolf (one ending). 
Incidentally, there’s news that Namco is about to release an
an add-on to Ace Combat 3 called Ace Combat 3 Electrosphere
Direct Audio and AppenDisk (whoa, now that’s a long title).
It will include a soundtrack disk that will feature 28 music
tracks and other tracks that were excluded from the original
game, as well as an appendix disc that will contain the
complete data most of your planes and also allows you select
and play any of the 52 missions (maybe even more?) as well
as play any of the movie sequences. Ace Combat 3 Electrosphere
Direct Audio with AppenDisk is set for an August 26 release in
Japan for 2800yen (US$24). If there’s anything interesting to
cover, I’ll update it on this FAQ/walkthrough!
Anyway, this walkthrough contains all the specifics of each
plane you will get to pilot, some help for all the missions
and branches you will encounter, and descriptions of the
various endings (which you can skip if you want). If you
like to contribute any new findings to me, or correct me,
feel free to e-mail me at <jiyau@yahoo.com>. Finally, newest
versions of this walkthrough can be found at
Thanks for reading. Let’s get on with it!
                             Jerrold Ng
=====================================================================
2. Planes
=====================================================================
Through the course of the game you will get to pilot many
different planes, of all sorts of shapes and sizes. The
planes you get to choose depend on your who your employee
is. Of course, there might be a few secret planes that aren’t
listed here.
The planes here are split into three types – heavy, normal
or light planes. Heavy planes can survive some serious damage,
but they have slow acceleration. Normal planes can stand
moderate damage and have slightly faster acceleration. Light
planes are the speed demons of the pack – they normally have
unbelievable acceleration rates, but just one well-timed
missiles will bring them down. Well, you get the idea!
Every corporate unit has it’s own set of planes, listed below.
In most missions you get to choose from a few planes, but
later in the game you’ll be stuck with one super plane. The
four super planes include the Su-43 Berkut, XFA-36A Game and
R-103 Delphinus #3. In one particular ending stage you’ll also
get to hack into an advanced model of the Night Raven called
the XR-900 Geopelia! Also, a number of these planes listed
below can fire 4 missiles at once rather than 2 for the other
planes. 
[Info from "Video Girl Ai"] It is a good idea to use as many
planes as possible when clearing missions – when you enter the
Mission Simulator, you’ll only get to use planes that you’ve
cleared (or messed up) a mission with!
=====================================================================
A) UPEO Planes
=====================================================================
EF2000E Typhoon II
Breadth – 10.50 m
Length – 15.75 m
Wingspan – 6.40 m
Weight – 18144 kg
Max Speed – 2856 km/h
– Light Type, with Vulcan Gun and Normal Missiles
MiG-33 Fulcrum SS
Breadth – 11.36 m
Length – 17.32 m
Wingspan – 4.73 m
Weight – 18000 kg
Max Speed – 2856 km/h
– Normal Type, with Vulcan Gun and Normal Missiles
F/A-18V Hornet ADV
Breadth – 13.62 m
Length – 18.31 m
Wingspan – 4.88 m
Weight – 29937 kg
Max Speed – 2324 km/h
– Normal Type, with choice of Vulcan or Heavy Machinegun
  and Short Range or Ground Missiles
F-16XFU Gyrfalcon
Breadth – 9.45 m 
Length – 13.08 m
Wingspan – 5.36 m
Weight – 11372 kg
Max Speed – 2856 km/h
– Light Type, with Normal Missiles and choice of Vulcan or
  Heavy Machinegun
R-101V Delphinus #1
Breadth – 12.60 m
Length – 20.48 m
Wingspan – 4.10 m
Weight – 8898 kg
Max Speed – 2856 km/h
– Light Type, with Heavy Machinegun and Normal Missiles
R-201V Asterozoa
Breadth – 20.60 m
Length – 18.13 m
Wingspan – 2.90 m
Weight – 23013 kg
Max Speed – 1540 km/h
– Heavy Type, with cannon and choice of Short Range, Ground
  or M.I.R.V. Missiles
Su-37 Superflanker
Breadth – 14.70 m
Length – 22.10 m
Wingspan – 6.32 m
Weight – 34420 kg
Max Speed – 3304 km/h
– Normal Type, with normal missiles and choice of vulcan
  or cannon
Su-43 Berkut
Breadth – 16.70 m
Length – 22.50 m
Wingspan – 6.40 m
Weight – 34900 kg
Max Speed – 3304 km/h
– Normal Type, with choice of Vulcan, Heavy Machinegun or
  Cannon and Normal or M.I.R.V. Missiles
=====================================================================
B) General Resources LTD. Planes
=====================================================================
F-16XA Sakerfalcon
Breadth – 10.43 m
Length – 16.51 m
Wingspan – 5.36 m
Weight – 15772 kg
Max Speed – 3304 km/h
– Light type, with Ground Missiles and choice of Vulcan or
  Heavy Machinegun
F-15S/MT Eagle+
Breadth – 13.05 m
Length – 19.43 m
Wingspan – 5.63 m
Weight – 36740 kg
Max Speed – 3304 km/h
– Heavy Type, with choice of Vulcan or Cannon and Normal,
  Short Range or M.I.R.V. Missiles
A/F-117X Nav Hawk
Breadth – 13.20 m
Length – 20.08 m
Wingspan – 3.78 m
Weight – 23814 kg
Max Speed – 2324 km/h
– Normal Type, with Ground Missiles and choice of Vulcan or
  Cannon
F-22C Raptor II
Breadth – 13.56 m
Length – 18.92 m
Wingspan – 5.03 m
Weight – 27200 kg
Max Speed – 2856 km/h
– Normal Type, with Normal Missiles and choice of Vulcan or
  Heavy Machinegun
F/A-32C Erne
Breath – 10.97 m
Length – 13.72 m
Wingspan – 3.51 m
Weight – 22600 kg
Max Speed – 2324 km/h
– Light Type, with choice of Vulcan or Cannon and Short
  Range or Ground Missiles
RF-12A2 Blackbird
Breadth – 16.94 m
Length – 31.65 m
Wingspan – 5.64 m
Weight – 78020 kg
Max Speed – 5068 km/h
– Heavy Type, with choice of Vulcan or Heavy Machinegun
  and Normal, Short Range or M.I.R.V. Missiles
XFA-36A Game [Also belongs in Ouroboros]
Breadth – 13.20 m
Length – 19.31 m
Wingspan – 2.80 m
Weight – 32116 kg
Max Speed – 3304 km/h
– Normal Type, with choice of Vulcan, Heavy Machinegun or Cannon
  and Normal, Short Range or M.I.R.V. Missiles.
=====================================================================
C) Neucom Planes
=====================================================================
R-311 Remora
Breadth – 5.82 m
Length – 14.88 m
Wingspan – 1.80 m
Weight – 5105 kg
Max Speed – 5068 km/h
– Light Type, with choice of Heavy Machinegun or Pulse Laser
  and Short Range, Ground or M.I.R.V. Missiles
R-352 Sepia
Breadth – 10.74 m
Length – 13.15 m
Wingspan – 4.90 m
Weight – 60200 kg
Max Speed – 3054 km/h
– Heavy Type, with Neutron Beam and Plasma Beam
R-211 Orcinus
Breadth – 8.20 m
Length – 22.56 m
Wingspan – 2.21 m
Weight – 12822 kg
Max Speed – 3304 km/h
– Normal Type, with choice of Cannon or Pulse Laser and
  short range missiles, ground missiles or spread bombs
R-102 Delphinus #2
Breadth – 13.80 m
Length – 20.52 m
Wingspan – 4.50 m
Weight – 9057 kg
Max Speed – 3304 km/h
– Normal Type, with Normal Missiles and choice of Heavy
  Machinegun and Pulse Laser
R-103 Delphinus #3
Breadth – 13.80 m
Length – 20.66 m
Wingspan – 4.90 m
Weight – 10040 kg
Max Speed – 3940 km/h
– Normal Type, with choice of Heavy Machinegun, Cannon or
  Pulse Laser and Normal, M.I.R.V. or Spread Missiles
=====================================================================
D) Ouroboros Planes
=====================================================================
XFA-36A Game [Also belongs in General Resources LTD.]
Breadth – 13.20 m
Length – 19.31 m
Wingspan – 2.80 m
Weight – 32116 kg
Max Speed – 3304 km/h
– Normal Type, with choice of Vulcan, Heavy Machinegun or Cannon
  and Normal, Short Range or M.I.R.V. Missiles.
=====================================================================
3. Mission Guide
=====================================================================
The story of this game branches in several directions based
on "Decision Points" located after every few stages. Depending
on what decisions you choose, you will alternate between a
few corporation units. You begin the game in a unit UPEO.
Here is the branching system that occurs…
                          [Starting]
                         UPEO Missions              
                               |
                               |
                      Decision Point No.1
                               |
       Join Dision             |           Join Others
                ——————————-
                |                             |
                |                             |
    General Resources LTD Missions      UPEO Missions II
                |                             |
       Decision Point No.2            Decision Point No.3
                |                             |
  Join Dision   |     Join Keith   Join Rena  |   Return to Base
        ——————-              —————–
        |                 |              |               |
     Ouroboros      General Resources    |         Extra Stage
     Missions       LTD. Missions 2      |       (Fragile Cargo)
    [Ending A]        [Ending B]         |               |
                                         —————–
                                              |
                                              |
                                       Decision Point No.4
                                              |
                     Join Fiona               |     Join Others
                          ———————————
                          |                               |
                    Neucom Missions                 UPEO/Neucom
                          |                           Missions
                          |                          [Ending E]
                  Decision Point No.5                           
                          |
          Join Cynthia    |      Join Fiona
              ————————–
              |                        |
           Ouroboros                Neucom
          Missions II            Missions II
          [Ending C]              [Ending D]
Missions order in this walkthrough
———————————-
A) UPEO Missions
B) Decision Point No.1
C) General Resources LTD. Missions
D) Decision Point No.2
E) Ouroboros Missions
F) General Resources LTD. Missions II
G) UPEO Missions II
H) Decision Point No.3
I) UPEO Missions III
J) Decision Point No.4
K) Neucom Missions
L) Decision Point No.5
M) Ouroboros Missions II
N) Neucom Missions II
O) UPEO/Neucom Missions
Some useful general info about accomplishing a mission (thanks
to "Video Girl Ai") :
Different between Mission Accomplished and Mission Over
——————————————————-
You’re probably aware of the different effects between Mission
Accomplished and Mission Over. Both these statuses will end the
mission, Mission Over signifying a D grade or lower meaning
you failed to accomplish all mission objectives. It also means
different messages received during or just after debriefing
from your copilots. These messages get saved inside your
archive so I can’t help but wonder if getting all these
messages might be the key to activating certain cheats like
unlocking the Night Raven.
 
Radar blip colors
—————–
Red = primary target
– absolutely must be destroyed to end the mission
White = secondary target
– not necessary to be destroyed to end mission but their
  destruction improves your grade
Yellow = neutral target
– destroying these targets may lower your grade
Blue = friendly targets
– cannot be targeted by weapons
tiny white = missile
– dodge!!
 
Secondary Weapons: Missiles Vs Bombs & Rate of Fire
—————————————————
The type of secondary weapon (circle button) you use
on a target depends on the type of target you’re
targeting.
 
A ground target automatically toggles the bomb
receptacle IF your plane is armed with bombs. If you
switch to an air target, air to air missiles are used
instead. If your plane is not armed with bombs,
standard tracking missiles are used instead.
 
Rate of Fire:
Surface Bombs are fired one or sometimes two at a
time and take awhile to reload (changes according
to difficulty level?) Air-to-air missiles are fired
two at a time for earlier fighters and four at a time
for the more advanced fighters…
=====================================================================
A) UPEO Missions
—————-
1) Awakening
Mission – Shoot down four planes (marked red on the radar) within
          2:59 mins, then one more that appears.
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS
– Your first job. Tense? Here, you’ll get to meet your other crewmates
  Erich, Rena and Fiona. This one is easy – the bad guys barely even
  notice you’re there! Check your radar (press the Square Button) and
  locate the four red dots and take them down. If this is not done
  within 3 minutes or so the mission will be over after you take down
  the last red dot. If you do manage to take them down within the time
  limit your commander will update you with a new target. Just head
  over to the new red dot (ignore the white dots if you want) that
  appears and blow it up and you’re done. By the way, the more extra
  targets (the planes that appear as white targets) you take down,
  the higher your rank will be.
2) Bravado
Mission – Blow up 8 ground radar sites within 3:59 mins, then
          then a blow up few more ground structures after that.
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS
– You need to be fast in this one. Ignore the white planes, and go
  straight for the radar sites. If done within the time limit, your
  commander will update you with about 4 more ground targets. They
  include a two large buildings carefully tucked into the mountain
  side and the bridge that connects them. Be careful not to slam
  your plane into the side of the mountain!
3) Enter Dision
Mission – Follow Dision, then shoot down 3 fighters with your
          gun, then destroy three ground targets
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon
– Here you meet ace pilot and all-round shifty character Dision.
  One of this mission’s objectives is to tail him as long as
  possible (it’s hard, yes). Try to keep him inside your HUD
  view as long as possible (info from "Video Girl Ai").
  Eventually you’ll encounter three planes – be careful, you
  can’t lock your missiles on them! Stick with your guns. After
  the three have been destroyed, three ground targets appear;
  these can be locked on, so blow them away with your missiles.
  There might be a time limit to all these, but destroy these
  six targets and you’ll get a new mission; the commander will
  inform you that a large supply ship is dropping 5 cargo boxes;
  shoot those down (you can’t lock on to them either). These
  boxes will be zealously  guarded by a number of fighters, so
  let Dision and Keith handle them, and you focus on blowing up
  those crates before they hit the ground. Extra Info from "I
  Am Falling I Am Fading" – I notice that on the right side of
  the screen there is a point display in the first part of the
  mission that shows how well you follow Dision and how many
  targets you destroy…. Basically the way it works is that in
  the first part of the mission, the score goes up faster the
  closer you are to Dision, as you move farther away it slows,
  until Dision is a kilometer away at which point it stops
  altogether… So naturally of course you want to follow Dision
  as close as possible. Afterwards when you blow up the decoy
  drones and the tower targets, you get some more points that
  doesn’t seem to vary. So far the best I’ve gotten is 5120
  points… I wonder if something special happens if you get a
  higher value?
4) Paper Tiger
Mission – Sink a warship, convoy, and carrier within 2:59 mins,
          then shoot down 4 planes that appear after that. You
          must not enter the island city or you will be shot at
          by missiles!
Plane Choice – EF2000E Typhoon II, MiG-33 Fulcrum SS,
               F/A-18V Hornet ADV, F-16XFU Gyrfalcon    
– As always, if you fail to sink all three ships within the time
  limit, they will reach the harbor and the mission will end
  prematurely. To speed things up, look carefully at each ship –
  they have three targets on them, two guns and the ship itself
  (that target will be named warship, convoy and carrier
  respectively). Shoot that target to sink the ship immediately.
  Also, stay out of the island unless you want a rear full of
  missiles.
=====================================================================
B) Decision Point No.1
———————-
 
– Here you will get the option of keeping with your friends at
  the UPEO or deserting with Dision.
-> To follow Dision, Just keep his plane in your view for a
   short while and you will land on an air strip. Try to land 
   by yourself; if you mess it up, press START to switch on
   autopilot and your plane will land by itself. You will now
   leave your current organization UPEO and join General
   Resources LTD. Proceed to General Resources LTD. section C
   below.
-> To follow the  others, just fly away in a different
   direction to Dision. Head on over to the section G, UPEO
   Missions II
=====================================================================
C) General Resources LTD. Missions
———————————-
5) Soldier of Fortune
Mission – Shoot down eight R-201’s before they take off from the
          airfield within 2:59 mins.
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+
– Since you will be doing no actual air combat, use the
  Sakerfalcon’s ground missiles to finish the job. It shouldn’t
  be too hard. Just be careful of the occasional missile that
  is launched from the airfield itself.
6) Megafloat
Mission – 2 R-201’s, 4 Guns and 1 Tower needs to be demolished
          within 3:29 minutes
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+
– This mission is similar to the previous one. The island
  fortress is much more well guarded however; you’ll need to be
  really good at dodging missiles, or just plain suicidal, to
  be flying right into the thick of it. Too bad with the given
  time limit, you don’t have much choice! By the way, if you
  miss the time limit, a hydrofoil will be launched, and you’ll
  have to take it out – too bad that even if you take it out,
  you’ll get a "Mission Over" in that case (thanks to "Video
  Girl Ai"). Either way, you’ll end up taking the mission
  "Partners" after this. Also, here’s a little well-hidden
  bonus – thanks to "Wiseman" <Deathbringer@t-online.de>! To
  get a hidden mission "Target Acquisition", shoot all the
  targets except one R-201 and let it escape (pass the time
  limit). After this, when the lone Hydrofoil leaves the harbor
  – shoot it to pieces and the extra mission is yours!
7) Target Acquisition [Alternate mission]
Mission – ???
Plane Choice – A/F-117 Nav Hawk
– Hey, isn’t that a stealth fighter you’re flying? Anyway, the
  aim of this stage is pretty simple – you’ll just have to take
  snapshots of four points around the city so that a laser
  satellite will be able to target it. You’ll see Rena and
  Dision having a short chat, then, once you’ve taken the four
  snapshots, a new target appears – now you’ll have to down
  six planes (R-201U x3, MiG-33 x3). Take your time here –
  there’s no hurry. After this stage, you’ll skip the next
  mission, "Partners", and go straight to "Tainted Peace".
7) Partners
Mission – You have to destroy 4 power plants that encircle the
          base within 4:59 minutes. Then, destroy the core that
          appears after that.
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+
– Other that the fact that each of the four power plants cannot
  be targeted by your missiles, the mission is a breeze. Just
  fire away your cannon when you approach one, it’s so big it’s
  next to impossible to miss! Just be careful not to bump into
  the pillars on either side of it. Once Keith tells you to take
  down the core, just fly at it and launch some missiles.
8) Tainted Peace
Mission – Down a large boss plane, the R-505U
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+,
               F-22C Raptor II, F/A-32C Erne
– It’s a less-than-friendly reunion with your old crewmates Erich,
  Rena and Fiona. Your target here is Fiona’s plane, but feel free
  to shoot down the others if you’re just plain mean. Once you’re
  done, you’ll need to go for a mid-air refuel. Try it out; if you
  mess up, press START to let the game do it for you.
9) Stratosphere
Mission – Take down six R-531’s in 4:59 mins
Plane Choice – RF-12A2 Blackbird
– Keith’s in trouble. Few seconds into the mission, he will request
  for your assistance in shaking off a pesky remora. Not a problem,
  really. He’ll survive for awhile. Just keep your eye on the R-531’s
  nearest to you and you should have no problems. If you DO go and
  rescue him, that is, shoot down his attacker, the R-531’s will
  escape, and you’ll get a Mission Over… However, after this,
  you’ll get two extra missions below! If you ignore him and finish
  the mission, you’ll jump to the mission, "Technology Transfer".
  After the mission, you get to try and land your plane again. Hit
  START if you think you’re not up to it.
10a) Welcoming Committee [Alternate Mission]
Mission – Shoot down four planes (R-211 x3, R-808 x1); you have to
          destroy the R-808 in 1:29 mins
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+,
               F-22C Raptor II, F/A-32C Erne
– This special stage appears after you’ve proven yourself as Keith’s
  "aibo" or comrade in the previous stage. This one is easy – go
  straight for the R-808 first and destroy it within one and a half
  minutes, then take you time with the others. If you mess up, you’ll
  have to destroy a few ground targets (and net a "Mission Over" to
  boot) so be quick about it! There’s another extra stage after this,
  entitled…
10b) Claustrophobia [Alternate Mission]
Mission – Destroy 8 bases and 2 underground bases in 5:59 mins
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+,
               F-22C Raptor II, F/A-32C Erne
– Another "aibo" stage with Keith. This one is relatively easy.
  You’ll get to learn how to use spread bombs. No problem – Just
  line up the small diamond and cross symbol at the lower part of
  your HUD (it only appears when you’ve locked on to a ground
  target, by the way) to the target and let ‘er rip! The 8 bases
  are easy to bomb, but the two underground bases require some
  more skill. Since they are tucked deep in the canyon floor,
  they require some deft piloting to avoid a painful collision
  with the canyon walls (why do you think this stage is called
  "Claustrophobia?"). But they aren’t too difficult either; you
  should have plenty of time left when the mission is over. If
  you do mess up, a cruise missile (erroneously called an IRBM
  in the game) will fire, and you have to destroy it – but
  you’ll still get a "Mission Over" in this case. After this
  stage, you’ll skip straight to mission 11, Dilemma, below.
(By the way, don’t thank me, thank "I Am Falling I Am Fading" and
"Video Girl Ai" for the discovery of these hidden missions!)
10) Technology Transfer
Mission – Save the Antlions!
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+,
               F-22C Raptor II, F/A-32C Erne
– An distress signal sends you off to safe a group of allies called
  the "Antlion" – here just take down as many tanks on the ground
  and fighters in the air (marked in red) as possible. It’s pretty
  tough to actually save them all. After you’ve destroyed the enemy,
  or Antlion bites the dust, a rocket will launch. Get to it and
  shoot it down.
11) Dilemma
Mission – In 8:59 mins you have to sink 3 submarines and 3 convoys
Plane Choice – F-16XA Sakerfalcon, F-15S/MT Eagle+,
               F-22C Raptor II, F/A-32C Erne
– Here all you planes get the option of Spread bomb as their missiles;
  it’s a good idea to use them, as they are ideal for taking out the
  ships and subs. If you’ve taken the stage Claustrophobia you should
  have already some practice using them. If not, refer to that mission
  to learn how to use them.
=====================================================================
D) Decision Point No.2
   ——————-
– Dision just never makes up his mind, does he? Here you get to
  choose to follow Keith back to General Resources LTD. or desert
  with Dision to Ouroboros.
-> Don’t move for a while and you’ll automatically follow Dision.
   After a brief chat, you’ll dock on the Sphyrna, the HQ of
   Ouroboros. You’ll also find out that Rena has deserted UPEO
   and joined up with you in Ouroboros! Proceed to Ouroboros
   Missions at section E below.
-> To follow Keith, just fly off the path and you’ll join up
   with him. You’ll remain in General Resources LTD. Proceed to
   General Resources LTD Missions II at section F below.
=====================================================================
E) Ouroboros Missions
———————
12a) The Orientation
Mission – ???
Plane Choice – XFA-36A Game
– Time to test out your new, ridiculously powerful fighter!
  Cause massive havoc in town by blowing up all the major
  freeways and buildings, and when the choppers (V-228s)
  carrying Neucom leaders try to escape, blow them up too!
  It’s fun being evil, isn’t it? However, don’t be too hasty.
  If you let at least one of the V-228s escape, you’ll get a
  "Mission Over" and then an extra mission will be unveiled!
  (thanks to "I Am Falling I Am Fading" for the little tip)
12b) Liquidation [Extra Mission]
Mission – ???
Plane Choice – XFA-36A Game
– Welcome back to Megafloat! First, destroy each of the six
  submarines that encircle the area. Then, a large SAM will
  be launched and heading towards Sphyrna – destroy it (you’ll
  have to use your guns here) before it hits Sphyrna or you’ll
  get a "Mission Failed".
13) Archnemesis
Mission – ???
Plane Choice – XFA-36A Game
– Time to raid your old UPEO HQ. Destroy all the red ground targets,
  then go for the high speed fighters that hover about you. After
  they are taken down, there will be a short cut scene. Here, dive
  into the inner section of the HQ and fire at the single target,
  Parks, there.
14) Memory Error
Mission – ???
Plane Choice – XFA-36A Game
– One crazy stage! First, you will encounter Rena with her awesome
  prototype fighter, the Night Raven. She zooms by at impossible
  speeds, and she can usually outrun your missiles and zoom by you
  at ease. But keep on her tail, throwing all the missiles and gun
  fire you have at her and she’ll eventually slip up and get hit.
  After a few blows, she’ll go nuts. Next your old team mate Keith
  will sacrifice himself by attaching onto the Night Raven, slowing
  it down and making it an easy target – one lock on missile will
  end its misery. The next battle isn’t as easy however. The giant
  blimp Sphyrna, the HQ of Ouroboros, is surrounded by waves and
  waves of fighters, and it also contains some serious firepower.
  You’ll need to lock on it’s tail; to do that, get VERY near (not
  too near or you’ll crash right into it!) then launch your
  missiles. Then get the hell out of its barrage of missiles!
  It’ll take awhile, but it’ll go down.
15) Electrosphere
Mission – ???
Plane Choice – XFA-36A Game
– The final battle. First, you have to take on your former mentor
  in the skies. He goes pretty fast (not quite as fast as Rena)
  and locks onto to you fairly easily. This is not an easy battle.
  Once you’ve injured him with missiles a few times, Dision will
  continue the dogfight in the Electrosphere itself. Be prepared
  to get a little disorientated at first. Then, return to battle!
  Since Dision will be faster than you, slow down when he’s
  nearby and he’ll zoom right past you – unload the whole arsenal
  on him, then speed away quick as he’ll come at you with a
  missile. Dodge it and resume, and he’ll be down in no time.
  Congratulations! You’ve won Ace Combat 3! [Ending A]
=====================================================================
 
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